﻿// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "TArray.generated.h"

UCLASS()
class XCZ3_API ATArray : public AActor
{
	GENERATED_BODY()



	TArray<int32> TestArray;
	
public:
	ATArray();
	virtual void BeginPlay() override;
	virtual void Tick(float DeltaTime) override;


	UFUNCTION(BlueprintCallable)
	void PrintArray();
};
